Card Apprentice Daily Log

Chapter 1309 Card Creation Complete

Chapter 1309 Card Creation Complete


Date- 6 April 2321


Time- 10:14


Location- Southern Region, Blossom district, Sky Blossom City, Dungeon Highway, Barren Lands, Blood Rock Cave Gate Dungeon


I placed the common core that I had with me on the card creation page and added 100 pieces of B-rank, Rare-grade, Magnet.i.te Core. Then, I started the card creation process by transferring the soul pathways of all the 100 magnet.i.te cores into the common core. These Magnet.i.te Cores belonged to the B-rank monster Magnet.i.te golem, which had the gravity manipulation ability. With the 100 magnet.i.te cores, I laid the groundwork for something similar to gravity for the miniature world inside the sandbox that I was going to create.


After that, I transferred the soul pathways of 100 pieces of A-rank, Rare-grade, Firmament Stones, 10 kgs of C-rank, uncommon-grade, Voidstone, and 10 kgs of B-rank, Rare-grade, Voidsteel into the common core. These three s.p.a.ce-related ingredients were extensively used to create various items with s.p.a.ce-related skills. But, when I fused them together in the ratio of 10:1:1, they formed a perfect s.p.a.ce domain big enough to house a small world within it.


Then, I transferred the soul pathways of A-rank, Rare-grade, Quartz s.p.a.ce Crystals into the common core. Quartz s.p.a.ce crystals were typically utilized for constructing s.p.a.ce barriers that were incredibly st.u.r.dy, capable of evenly distributing the energy of any attack on it across its body. Due to this, a tremendous amount of force and energy was needed to overcome the s.p.a.ce barrier made by Quartz s.p.a.ce crystals. I intended to utilize this ability of the Quartz s.p.a.ce crystal to create the protective cover and the boundary of the sandbox that I was in the process of creating.


Moving on, I proceeded to move the soul pathways of the 5-meter-long B-rank, Rare-grade, Deep s.p.a.ce Worm Intestine, and the B-rank, Rare-grade, Deep s.p.a.ce Worm Core into the common core. Deep s.p.a.ce Worms do not have a separate stomach, their intestine serves the purpose of both the stomach and intestine. Hence, the worm"s intestine extends over two-thirds of its body length. The Deep s.p.a.ce Worm"s intestine can grind the swallowed food to break it down into usable chemicals that can be absorbed into the bloodstream. However, its most noteworthy ability was to keep the swallowed food unaffected by its body using s.p.a.ce-based skills. I planned to utilize this ability of the Deep s.p.a.ce Worm to ensure the stability of the s.p.a.ce within the sandbox card.


Lastly, I transferred the soul pathways of the A-rank, Rare-grade, s.p.a.ce Root Tree Heart into the common core. The s.p.a.ce root tree heart was the seed of the s.p.a.ce root tree that is sowed and takes root in s.p.a.ce. Until the seed starts to sprout into a sapling, n.o.body can determine that a s.p.a.ce root tree heart had taken root in that s.p.a.ce. I intended to utilize this ability of the s.p.a.ce root tree heart to give my sandbox card the ability to stealthily hide in s.p.a.ce by taking root in it, just like the seed of the s.p.a.ce root tree.


The next step in the card creation process was for me to arrange the soul pathways of all eight of these rare-grade ingredients in a way that, upon morphing the common core into a card, it would successfully become the sandbox card I had envisioned.


First, I use the soul pathways of the Quartz s.p.a.ce Crystals to create a s.p.a.ce barrier around the s.p.a.ce domain that I have created by fusing the soul pathways of the Firmament Stones, Voidstone, and Voidsteel in the 10:1:1 ratio. As I concentrate on the process, I can feel the soul energy of the crystals swirling in the soul pathways of both ingredients, forming a s.p.a.ce domain protected by a shimmering s.p.a.ce barrier.


Then, I focus on the soul pathways of the Magnet.i.te Core and use them to introduce the gravitation force into the s.p.a.ce domain. I carefully transfer the energy, making sure that the force is balanced and not too overwhelming. The formless s.p.a.ce domain starts to take shape, as the gravitational forces took root in it.


Then I immediately continued with the next step of the card creation process as I knew that I needed to ensure the stability of the s.p.a.ce domain after introducing gravitational forces to it. So, I decided to use the soul pathways from the deep s.p.a.ce worm"s intestines and core. Their ability to stabilize the s.p.a.ce domain made it impervious to any internal and external s.p.a.ce-based skills used on it. This was crucial to my goal of creating a sandbox card that could withstand any s.p.a.ce-related skill.


Once the s.p.a.ce domain was stable, it was time to tap into the soul pathways of the s.p.a.ce root tree heart. Using its soul pathways, I morphed and transformed the s.p.a.ce domain and its protective s.p.a.ce barrier into a small s.p.a.ce seed. This seed was a marvel to behold, resembling a tiny quartz seed, yet possessing incredible abilities.


With the help of the soul pathways of the s.p.a.ce root tree heart, the seed had the unique ability to hide in the surrounding s.p.a.ce by taking root in it. It was like burrowing into s.p.a.ce, allowing the sandbox card to hide in plain sight.


And now for the final touch, I morphed the common core into a card by tugging on the transformation soul pathway in it. The common core glowed as it followed the newly created soul pathway arrangements in it and successfully morph into a card. Marking the completion of the card creation process.


Holding the freshly created card I went throught the card info to see if the card was everything I envisioned it to be.


[Card Name: World Seed


Card Type: Item Card


Card Rank: A-Rank, Rare-Grade


Card Rate: 6-Stars


Card Durability: (98/100)


Card Effect: The World Seed is an item that operates in s.p.a.ce. It takes root in the void, granting the user access to the s.p.a.ce domain housed within it. This s.p.a.ce domain is akin to a sandbox, allowing the user complete command over the miniature world held within it.


Additional Effects: Pseudo-Reality manipulation, s.p.a.ce immunity, Gravity manipulation, Celestial"s touch, s.p.a.ce burrowing.]