Chapter 2334: New Stats
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The moment I fused Agility and Dexterity, I felt a completely new surge of power
encompa.s.sing my body and soul. I never imagined that fusing these two Stats would give me such an electrifying sensation!
RUMBLE!
Lightning surged from my body, as I felt my senses expand greatly, I could even feel every single connection to my powers, lines of lightning fused into skills and more...
Ding!
[You have forcefully fused the [Agility] and [Dexterity] Stats!]
[A New Stat is being born, created from the fusion between two Stats!]
[You have created the [Deftness] Stat!]
[Stat]: {Deftness}
A Stat created by fusing [Agility] and [Dexterity] together. It encompa.s.ses not only movement speed, reflexes, and the ability to do things dexterously and precisely, enhancing hit rate and even critical attack rate, but it also directly enhances the power of Techniques, Spells, and Abilities that require a certain amount of Dexterity to work. Cosmic Energy directly affects Deftness, making it stronger the more you use it in combination with these Abilities, Techniques, and Spells.
1 Deftness Stat = 5 Agility & Dexterity.
For every 500.000 Deftness, Movement Speed, Sensing Abilities, Fighting Speed, Dexterous Movements, Accuracy, Critical Rate, and Abilities, Techniques, and Spells Power increases by 30%.
For every 1.000.000 Essence, you gain 5% (Max 70%) more chances for a Critical Hit to trigger using Abilities, Techniques, or Spells, causing x5 Damage and ignoring half of a foe"s Defense.
Deftness, huh? The effects are really good, actually! Enhancing even Techniques, Abilities, and Spells Powers? That"s busted! Although it doesn"t directly make skills themselves stronger, it does affect whatever derived from them, such as abilities, spells, and techniques. Also the bonuses base don stats are pretty good, Critical hit Chance and Damage sounds really sweet in my opinion! Right now, my Deftness is way past 30 Million.
So at minimum, I have a boost of at least 1800% or more to Movement Speed, Sensing Abilities, Fighting Speed, Dexterous Movements, Accuracy, Critical Rate, and Abilities, Techniques, and Spells Power!
Woah, so that"s why I felt such a powerful and electrifying aura around my body, my movements, senses, everything feels stronger and sharper than ever before.
Fantastic!
Also I already gain the 70% chance for a Critical Hit to trigger while fighting and using any of these techniques, abilities, or spells, as long as they aren"t direct skills usages themselves.
Very good!
However, that wasn"t all, as once I had obtained a new Fused Stat, my Essence finally evolved into a higher form.
Ding!
[You have met the conditions for {Essence} to evolve into the next stage!]
[The {Essence} Stat has evolved into the {Ancient Essence}!]
"Ancient... Essence?"
FLAs.h.!.+
I felt the power of Essence, a combination of several energies such as Divine Energy, Pure Mana, Demonic Energy, Spiritual Essence, Necrotic Energy, and more converge and fuse to an even higher level of purity and quality.
It was such a high amount of purity that the energies, which before seemed only roughly put together and used as just "Essence" had now become completely fused together, becoming a sparkling, cosmic flow of pure azure, golden, and crimson light.
"So this is Ancient Essence..."
Although the Essence Stat didn"t increase or decrease, remaining the same but with the "Ancient" Name to it, the description it had did change.
[Stat]: {Ancient Essence}
The evolved, completely fused form of the Essence Stat, which has fully converged, fused, and completely transformed all energies it encompa.s.ses together into a single essence of incredibly high purity and quality, capable of being used for everything the essences it absorbs can do, even Cosmic Energy. The ultimate source of energy.
The more Energies or other similar Stats you acquire, the higher this Stat will increase as it will absorb them one after another, and the higher the Ancient Essence becomes, the more bonuses you will receive.
1 Ancient Essence Stat = 30 of every other Energy-based Stat.
For every 1.000.000 Ancient Essence, all Energies Recovery Speed increases by 1.000%, and any Skill, Technique, Ability, or Spell that uses Ancient Essence receives a +250% boost to their Attack Power, Defensive Power, and Effects.
For every 3.000.000 Ancient Essence, you gain 60% more Cosmic Energy and Cosmic Power, and your Cosmic Domain can expand another 100 Meters, while their Effects further increase
by 100%.
For every 5.000.000 Ancient Essence, you take 50% (Max 90%) Less Damage from all Other Energies and can restore 50% of the Damage you take from other Energies as Ancient Essence, as long as such Energies have been already merged into Ancient Essence. Additionally, if a foe has less Essence than you, you will take no damage from any of their attacks.
For every 10.000.000 Ancient Essence, you gain a boost to All Stats of 10%.
Yes! The effects have increased quite a lot now, I can tell, even the older effects received a new boost, and there"s also a new one that increases All Stats by ten percent every ten million Essence, a feat I had already achieved, so this made me naturally stronger as well.
"Now that I"m done with this..."
I decided to move on to Ranking Up my Cla.s.ses, but first I wanted to check my current Cla.s.s Skill Trees, which I never actually checked before, and it had been annoying me a bit so far because I have not been attentive enough regarding that.
Ding!
[Showcasing Cla.s.s and Subcla.s.s Skill Trees, you can also access previous Cla.s.s and Subcla.s.ses Skill Trees whenever you feel like.]
[Outer G.o.ddess Void-Destroying Intent: Lv1] [Cost]: [5.000 SP] [Voids.p.a.ce-Tearing Abominable Tentacles: Lv1] [Cost]: [5.000 SP] [Endless Star Shattering Jaws of the Abyss: Lv1] [Cost]: [5.000 SP]
[Star Forging Cosmic Synthesis: Lv1] [Cost]: [5.000 SP]
[Outer Cosmic s.p.a.ce Geomancy: Lv1] [Cost]: [5.000 SP]
"Huh, so five, eh? I currently have over 70k Skill Points..."
The Skills do indeed sound quite interesting and strong, even though I already have so many
Skills, it never hurts to get more options either, right?
So let"s get them anyways, I am rather interested in the Alchemist ones too, but those
Voids.p.a.ce Tearing Tentacles, the Jaws, and the Intent all sound pretty sick too.
Ding!